Future Cannot is one of the three base-game variants for Cannot in Minion Warfare. Future Cannot adds charging effects to Cannot's arsenal, trading out his Cannot Shot attack with the Plasma Cannot Shot. Future Cannot can now charge up his primary weapon for up to three levels of increased damage.
Pros and Cons[]
Pros[]
- Charging effects
Cons[]
- Weaker initial impact
Upgrades[]
Future-y Reload[]
Reload time is decreased, moreso when using a charged shot.
Timer Blast[]
If a fully-charged blast goes far enough without hitting an opponent, it explodes!
Speed of Light[]
Future Cannot can move faster while charging an attack.
v · e · d Minions
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Minions and Variants |
Cannot |
Caliente Cannot - Future Cannot - Circus Cannot - Cauldron Cannot |
Chucky |
Spy Chucky - Ice Chucky - Charged Chucky - Ninja Chucky |
Chomper |
Char Chomper - Turbo Chomper - El Chompacabra - Dragon Chomper |
Clod |
Ore Clod - Cold Clod - Sonic Clod - Crystal Clod |
Snerlin |
Shock Snerlin - Armored Snerlin - Medic Snerlin - Fire Snerlin |
Krackle |
Cosmic Krackle - Fire Krackle - King Krackle - Yummy Krackle |
Added in Minion Warfare 2 |
G.E.P. |
F.E.P. - V.E.P. - U.E.P. - R.E.P. |
Eekook |
Freezook - Barbekook - Zombeekook - Crazeekook |
Pump-Kog |
Pyro-Kog - Pump-Kool - Boom-Kog - Power-Kog |