Nightfall 2: Winterlong is an action-adventure game developed by Outsider Entertainment and designed by Isaac Tessman. It stars Gabriel "Gabe" Landis, an average man-turned werewolf who tries to save the world from a series of imposing threats.
It is the first main-story sequel to Nightfall: Hell on Earth.
Nightfall is presented in third-person perspective. Players take control of the series lead character Gabe Landis. The game uses an interconnected hub-and-spoke model that combines action-adventure and exploration mechanics. The player can use a beat-em-up-esque combat system with a mix of melee and ranged atacks. More violent attacks will slowly cause Gabe to transform into a wolf. The game also incorporates RPG elements: as players progress through the game, they earn experience points from performing certain actions and completing in-game challenges: this enables players' skills and abilities to be upgraded in specific ways, such as giving more storage capacity for ammunition. Players can pick up a number of items from the environment, including common makeshift weapons like pipes to come unusual weapons, like a car door. In addition to the main story, players can complete multiple side quests, explore the towns, and revisit locations.
|Vic Wolfe||Justin Wolfe|